كورس أساسيات رسم الأجزاء باستخدام برنامج فيوجن 360 – Fusion 360 Basic Part Modeling Course

كورس أساسيات رسم الأجزاء باستخدام برنامج فيوجن 360 – Fusion 360 Basic Part Modeling Course
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كورس أساسيات رسم الأجزاء باستخدام برنامج فيوجن 360
Fusion 360 Basic Part Modeling Course
1.Introduction
2.1. Setup
3.2. Design Basics
4.3. Designing Accurate Parts
5.4. Design by Referencing Drawings
6.5. Design by Attaching Canvas
7.Conclusion
1.Introduction \ 01.Welcome
1.Introduction \ 02.About the course
2.1. Setup \ 03.Download Fusion 360
2.1. Setup \ 04.Introduction to the user interface
2.1. Setup \ 05.Change settings
2.1. Setup \ 06.PC vs. Mac
3.2. Design Basics \ 07.First model and navigation
3.2. Design Basics \ 08.Sketching and extruding
3.2. Design Basics \ 09.Editing sketches and features
3.2. Design Basics \ 10.Construction lines and circles
3.2. Design Basics \ 11.Offset and Fillet tools
4.3. Designing Accurate Parts \ 12.Design a battery with dimensions
4.3. Designing Accurate Parts \ 13.Using calipers to get precise measurements
4.3. Designing Accurate Parts \ 14.Design slide switch – Constraints
4.3. Designing Accurate Parts \ 15.Slide switch – Constraints continued
4.3. Designing Accurate Parts \ 16.Fix over-constraint errors
4.3. Designing Accurate Parts \ 17.Referencing dimensions
4.3. Designing Accurate Parts \ 18.Modifying dimensions
5.4. Design by Referencing Drawings \ 19.Obtaining drawings for battery charger
5.4. Design by Referencing Drawings \ 20.Inches to millimeters
5.4. Design by Referencing Drawings \ 21.Symmetry Constraint and Mirror tool
5.4. Design by Referencing Drawings \ 22.Midpoint and linear constraints
5.4. Design by Referencing Drawings \ 23.Ports
5.4. Design by Referencing Drawings \ 24.Fillets and appearances
5.4. Design by Referencing Drawings \ 25.Modifying features
6.5. Design by Attaching Canvas \ 26.Attach and calibrate canvas for the circuit playground
6.5. Design by Attaching Canvas \ 27.Sketching by referencing the canvas
6.5. Design by Attaching Canvas \ 28.Parallel constraints and Circular Pattern
6.5. Design by Attaching Canvas \ 29.Circular Pattern in the modeling environment
6.5. Design by Attaching Canvas \ 30.Modify the timeline
6.5. Design by Attaching Canvas \ 31.Combining bodies
6.5. Design by Attaching Canvas \ 32.Separating bodies and appearances
7.Conclusion \ 33.Next steps

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