Autodesk Inventor 2023 A Power Guide for Beginners and Intermediate Users
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Autodesk Inventor 2023 A Power Guide for Beginners and Intermediate Users
CADArtifex
Chapter 1: Introduction to Autodesk Inventor
In this chapter, the following topics will be discussed:
- Installing Autodesk Inventor
- Getting Started with Autodesk Inventor
- Starting a New Inventor File
- Identifying Inventor Files
- Creating a Project
- Invoking a Marking Menu
- Customizing the Color Scheme
- Choosing the User Interface Theme
- Exporting Files to Other CAD Formats
- Saving Files
- Opening Existing Files
Chapter 2: Drawing Sketches with
Autodesk Inventor
In this chapter, the following topics will be discussed: - Invoking the Part Modeling Environment
- Invoking the Sketching Environment
- Working with the Selection of Planes
- Specifying Units
- Specifying Grids and Snap Settings
- Creating a Line Entity
- Creating an Arc by using the Line Tool
- Creating a Circle
- Creating an Ellipse
- Creating an Arc
- Creating a Rectangle
- Creating a Slot
- Creating a Polygon
- Creating a Spline
- Editing a Spline
Chapter 3: Editing and Modifying
Sketches
In this chapter, the following topics will be discussed: - Trimming Sketch Entities
- Extending Sketch Entities
- Splitting Sketch Entities
- Offsetting Sketch Entities
- Creating a 2D Fillet
- Creating a 2D Chamfer
- Patterning Sketch Entities
- Creating Construction and Centerline Entities
- Mirroring Sketch Entities
- Moving a Sketch Entity
- Creating a Copy of Sketch Entities
- Rotating an Entity
- Scaling Sketch Entities
- Stretching Sketch Entities
Chapter 4: Applying Constraints and
Dimensions
In this chapter, the following topics will be discussed: - Working with Constraints
- Applying Constraints
- Controlling the Display of Constraints
- Controlling Constraint Settings
- Applying Dimensions
- Controlling Dimension Settings
- Modifying/Editing Dimensions
- Working with Different States of a Sketch
- Displaying Available Degrees of Freedom
Chapter 5: Creating Base Feature of
Solid Models
In this chapter, the following topics will be discussed: - Creating an Extrude Feature
- Creating a Revolve Feature
- Navigating a 3D Model in Graphics Area
- Changing the Visual Style of a Model
Chapter 6: Creating Work Features
In this chapter, the following topics will be discussed: - Creating Work Planes
- Creating Work Axes
- Creating Work Points
- Creating a User Coordinate System
Chapter 7: Advanced Modeling – I
In this chapter, the following topics will be discussed: - Using Advanced Options of the Extrude Tool
- Using Advanced Options of the Revolve Tool
- Working with a Sketch having Multiple Profiles
- Projecting Geometries
- Creating a Section View
- Editing a Feature and its Sketch
- Displaying Earlier State of a Model
- Re-ordering Features of a Model
- Measuring the Distance between Entities
- Assigning an Appearance
- Applying a Material
- Calculating Physical Properties
Chapter 8: Advanced Modeling – II
In this chapter, the following topics will be discussed: - Creating a Sweep Feature
- Creating a Loft feature
- Creating a Coil feature
- Creating an Emboss Feature
- Creating a Rib Feature
- Applying an Image on a Face of a Model
- Creating a Shell Feature
Chapter 9: Patterning and Mirroring
In this chapter, the following topics will be discussed: - Creating a Rectangular Pattern
- Creating a Circular Pattern
- Creating a Sketch Driven Pattern
- Suppressing Features and Pattern Occurrences
- Unsuppressing Features and Pattern Occurrences
- Mirroring a Feature or a Body
Chapter 10: Advanced Modeling – III
In this chapter, the following topics will be discussed: - Creating Holes
- Creating Threads
- Creating Fillets
- Creating Chamfers
- Splitting a Face and a Solid Body
- Creating 3D Sketches and Curves
Chapter 11: Working with Assemblies – I
In this chapter, the following topics will be discussed: - Working with Bottom-up Assembly Approach
- Working with Top-down Assembly Approach
- Creating an Assembly using Bottom-up Approach
- Inserting Components in the Assembly Environment
- Working with Degrees of Freedom
- Applying Constraints
- Applying Joints
- Editing Constraints and Joints
- Deleting Constraints and Joints
- Moving and Rotating Individual Components
Chapter 12: Working with Assemblies – II
In this chapter, the following topics will be discussed: - Creating an Assembly by using the Top-down Approach
- Editing Assembly Components
- Patterning Assembly Components
- Mirroring Components of an Assembly
- Copying Components of an Assembly
- Creating Bill of Material (BOM) of an Assembly
Chapter 13: Creating Animation and
Exploded Views
In this chapter, the following topics will be discussed: - Invoking the Presentation Environment
- Capturing Actions on the Timeline
- Capturing Tweaks on the Timeline
- Editing Time and Properties of a Tweak
- Deleting a Tweak
- Creating a Snapshot View
- Editing a Snapshot View
- Renaming a Snapshot View
- Deleting a Snapshot View
- Publishing a Snapshot View to a Raster Image
- Creating an Exploded View in a Drawing File
- Creating a New Storyboard
- Creating a New Scene
- Playing Animation of a Storyboard
- Publishing Animation to a Video File
Chapter 14: Working with Drawings
In this chapter, the following topics will be discussed: - Invoking the Drawing Environment
- Editing the Sheet Size
- Editing/Creating the Title Block
- Editing the Drafting Standard
- Creating the Base View of a Model
- Creating Projected Views
- Working with Angle of Projection
- Defining the Angle of Projection
- Creating Other Drawing Views
- Deleting a Drawing View
- Applying Dimensions
- Adding a Text/Note
- Adding a Surface Finish Symbol
- Adding a Weld Symbol
- Adding a Hole and Thread Note
- Adding the Parts List / Bill of Materials (BOM)
- Editing the Parts List / Bill of Materials (BOM)
- Adding Balloons
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