Autodesk Inventor 2023 A Power Guide for Beginners and Intermediate Users
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CADArtifex
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Autodesk Inventor 2023 A Power Guide for Beginners and Intermediate Users
CADArtifex
Chapter 1: Introduction to Autodesk Inventor
In this chapter, the following topics will be discussed:

  • Installing Autodesk Inventor
  • Getting Started with Autodesk Inventor
  • Starting a New Inventor File
  • Identifying Inventor Files
  • Creating a Project
  • Invoking a Marking Menu
  • Customizing the Color Scheme
  • Choosing the User Interface Theme
  • Exporting Files to Other CAD Formats
  • Saving Files
  • Opening Existing Files
    Chapter 2: Drawing Sketches with
    Autodesk Inventor
    In this chapter, the following topics will be discussed:
  • Invoking the Part Modeling Environment
  • Invoking the Sketching Environment
  • Working with the Selection of Planes
  • Specifying Units
  • Specifying Grids and Snap Settings
  • Creating a Line Entity
  • Creating an Arc by using the Line Tool
  • Creating a Circle
  • Creating an Ellipse
  • Creating an Arc
  • Creating a Rectangle
  • Creating a Slot
  • Creating a Polygon
  • Creating a Spline
  • Editing a Spline
    Chapter 3: Editing and Modifying
    Sketches
    In this chapter, the following topics will be discussed:
  • Trimming Sketch Entities
  • Extending Sketch Entities
  • Splitting Sketch Entities
  • Offsetting Sketch Entities
  • Creating a 2D Fillet
  • Creating a 2D Chamfer
  • Patterning Sketch Entities
  • Creating Construction and Centerline Entities
  • Mirroring Sketch Entities
  • Moving a Sketch Entity
  • Creating a Copy of Sketch Entities
  • Rotating an Entity
  • Scaling Sketch Entities
  • Stretching Sketch Entities
    Chapter 4: Applying Constraints and
    Dimensions
    In this chapter, the following topics will be discussed:
  • Working with Constraints
  • Applying Constraints
  • Controlling the Display of Constraints
  • Controlling Constraint Settings
  • Applying Dimensions
  • Controlling Dimension Settings
  • Modifying/Editing Dimensions
  • Working with Different States of a Sketch
  • Displaying Available Degrees of Freedom
    Chapter 5: Creating Base Feature of
    Solid Models
    In this chapter, the following topics will be discussed:
  • Creating an Extrude Feature
  • Creating a Revolve Feature
  • Navigating a 3D Model in Graphics Area
  • Changing the Visual Style of a Model
    Chapter 6: Creating Work Features
    In this chapter, the following topics will be discussed:
  • Creating Work Planes
  • Creating Work Axes
  • Creating Work Points
  • Creating a User Coordinate System
    Chapter 7: Advanced Modeling – I
    In this chapter, the following topics will be discussed:
  • Using Advanced Options of the Extrude Tool
  • Using Advanced Options of the Revolve Tool
  • Working with a Sketch having Multiple Profiles
  • Projecting Geometries
  • Creating a Section View
  • Editing a Feature and its Sketch
  • Displaying Earlier State of a Model
  • Re-ordering Features of a Model
  • Measuring the Distance between Entities
  • Assigning an Appearance
  • Applying a Material
  • Calculating Physical Properties
    Chapter 8: Advanced Modeling – II
    In this chapter, the following topics will be discussed:
  • Creating a Sweep Feature
  • Creating a Loft feature
  • Creating a Coil feature
  • Creating an Emboss Feature
  • Creating a Rib Feature
  • Applying an Image on a Face of a Model
  • Creating a Shell Feature
    Chapter 9: Patterning and Mirroring
    In this chapter, the following topics will be discussed:
  • Creating a Rectangular Pattern
  • Creating a Circular Pattern
  • Creating a Sketch Driven Pattern
  • Suppressing Features and Pattern Occurrences
  • Unsuppressing Features and Pattern Occurrences
  • Mirroring a Feature or a Body
    Chapter 10: Advanced Modeling – III
    In this chapter, the following topics will be discussed:
  • Creating Holes
  • Creating Threads
  • Creating Fillets
  • Creating Chamfers
  • Splitting a Face and a Solid Body
  • Creating 3D Sketches and Curves
    Chapter 11: Working with Assemblies – I
    In this chapter, the following topics will be discussed:
  • Working with Bottom-up Assembly Approach
  • Working with Top-down Assembly Approach
  • Creating an Assembly using Bottom-up Approach
  • Inserting Components in the Assembly Environment
  • Working with Degrees of Freedom
  • Applying Constraints
  • Applying Joints
  • Editing Constraints and Joints
  • Deleting Constraints and Joints
  • Moving and Rotating Individual Components
    Chapter 12: Working with Assemblies – II
    In this chapter, the following topics will be discussed:
  • Creating an Assembly by using the Top-down Approach
  • Editing Assembly Components
  • Patterning Assembly Components
  • Mirroring Components of an Assembly
  • Copying Components of an Assembly
  • Creating Bill of Material (BOM) of an Assembly
    Chapter 13: Creating Animation and
    Exploded Views
    In this chapter, the following topics will be discussed:
  • Invoking the Presentation Environment
  • Capturing Actions on the Timeline
  • Capturing Tweaks on the Timeline
  • Editing Time and Properties of a Tweak
  • Deleting a Tweak
  • Creating a Snapshot View
  • Editing a Snapshot View
  • Renaming a Snapshot View
  • Deleting a Snapshot View
  • Publishing a Snapshot View to a Raster Image
  • Creating an Exploded View in a Drawing File
  • Creating a New Storyboard
  • Creating a New Scene
  • Playing Animation of a Storyboard
  • Publishing Animation to a Video File
    Chapter 14: Working with Drawings
    In this chapter, the following topics will be discussed:
  • Invoking the Drawing Environment
  • Editing the Sheet Size
  • Editing/Creating the Title Block
  • Editing the Drafting Standard
  • Creating the Base View of a Model
  • Creating Projected Views
  • Working with Angle of Projection
  • Defining the Angle of Projection
  • Creating Other Drawing Views
  • Deleting a Drawing View
  • Applying Dimensions
  • Adding a Text/Note
  • Adding a Surface Finish Symbol
  • Adding a Weld Symbol
  • Adding a Hole and Thread Note
  • Adding the Parts List / Bill of Materials (BOM)
  • Editing the Parts List / Bill of Materials (BOM)
  • Adding Balloons

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