AutoCAD 2024 – A Power Guide for Beginners and Intermediate Users
Chapter 1, “Introduction to AutoCAD,” introduces system requirements
for installing AutoCAD and explains how to start a new drawing file. It
also introduces screen components, workspaces, and sheet sets of
AutoCAD. Additionally, it explains how to change the color theme,
background color, and how to open, save, and share drawing files in
Chapter 2, “Creating Drawings – I,” introduces how to set drawing
units, drawing limits, and grid and snap settings. It also introduces
various coordinate systems used in AutoCAD and explains how to
create a line, circle, and arc entities in AutoCAD. Additionally, it
explains how to cancel, erase, undo, and navigate 2D drawings.
Chapter 3, “Working with Drawing Aids and Layers,” introduces Ortho
mode, Polar Tracking, Object Snap, and Object Snap Tracking. It
also explains how to specify grids and snaps settings, how to work
with layers and assign objects to layers.
Chapter 4, “Creating Drawings – II,” introduces how to create
rectangles, polygons, polylines, ellipses, elliptical arcs, splines,
donuts, construction lines, ray lines, and points. It also describes
how to define point style/size.
Chapter 5, “Modifying and Editing Drawings – I,” introduces various
object selection methods and methods for trimming and extendingdrawing entities. It also explains how to mirror, fillet, chamfer, offset,
move, copy, rotate, scale, stretch, and lengthen drawing entities, and
Chapter 6, “Working with Dimensions and Dimension Styles,” introduces
various components of a dimension, methods for creating a new
dimension style, modifying the existing dimension style, and
overriding dimension style. It also explains how to apply various
types of dimensions such as linear dimension, aligned dimension,
angular dimension, diameter dimension, radius dimension, jogged
dimension, ordinate dimension, and baseline dimension.
Chapter 7, “Editing Dimensions and Adding Text,” introduces methods
for modifying dimensions by using the DIMEDIT command,
DIMTEDIT command, DDEDIT command, dimension grips,
Properties palette, and editing tools such as Trim, Extend, and
Stretch. It also explains how to add text/notes to drawings, create
and modify text style, and add text by using the Single Line and
Multiline Text tools. Moreover, it also describes how to edit single line
and multiline texts, and how to convert a single line text to multiline
Chapter 8, “Modifying and Editing Drawings – II,” introduces methods
for editing drawing entities by using the grips and the Properties
palette. It also discusses about matching the properties of an object
with the other drawing objects, and how to identify the coordinates of
a point in a drawing.
Chapter 9, “Creating Hatches and Gradients,” introduces methods for
creating different types of hatch patterns and gradients in enclosed
areas of a drawing.Chapter 10, “Working with Blocks and Xrefs,” introduces methods for
creating and inserting a Block and WBlock into a drawing alongwith,
methods for editing Blocks and making Dynamic Blocks. It also
explains how to work with external reference files (Xrefs).
Chapter 11, “Working with Layouts,” explains how to get started with a
Paper space/layout and introduces different components of a layout
(Paper space). It also explains how to set up sheet/paper size of a
layout, how to add, rename, and delete a layout. It also discusses
how to work with viewports, access the Model space within a
viewport, clip a viewport, lock the object scale in a viewport, control
the display of objects in a viewport, and control layer properties of a
viewport. Additionally, it explains how to switch between the Model
space and layout, and how to create viewports in the Model space.
Chapter 12, “Printing and Plotting,” introduces methods for configuring
a plotter (output device) in AutoCAD. It also explains how to create a
plot style and set up the default plot style for plotting/printing.
Additionally, it introduces how to plot/print drawings in AutoCAD.
Chapter 13, “Introducing 3D Basics and Creating 3D Models,” discusses
about creating 3D Models in the 3D Modeling workspace. It explains
how to create various 3D primitives such as box, cylinder, sphere,
cone, and torus. The chapter introduces World Coordinate System
(WCS) and User Coordinate System (UCS). It also explains how to
set the work plane to a predefined orthographic view, work with
Dynamic UCS, and control the display of UCS. Besides, it describes
how to create extrude, revolve, sweep, loft, and 3D wall-like polysolid
features of a 3D model. It also introduces methods for performing
various boolean operations, checking interference, and copyingedges of a solid feature.
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